Make MU Loot less wave focused (Dynamic Wave Loot Drop Rates)

Right now, many MU items, like droplets, hyperium armor upgrade parts, tier comps and many more items have high drop chances but end up being emptied out with minutes or seconds.

This leads to grinding against an empty loot pool in many cases until a “wave” hits. This makes it more feasible to pause after a wave for some time until later where it is more likely for a “wave” to hit again.

This discourages continuous gameplay a lot and favour camping out waves.

Personally I feel like that for most items there should always be chance, even if small, to loot anything in the table. Of course there might be sensible exceptions.

This could be realized by adjusting the drop chances based on recent table hits (drop chances rising to a certain level when no recent drops, lowers if many have been looted recently).

With proper math the actual amount of items entering the economy can still be controlled, even if there may be more volatility in the short-term. I think this would make loot much more interesting overall as you don’t have to play around waves all the time, which is a really unintuitive mechanic in the first place.

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Status

In Review

Board

Suggestions

Date

7 days ago

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